02-22-2010, 02:10 AM
Quote:truth be told, dexterity is more important then ac on warrior. I play my warrior almost exactly the same way when hes a Law as I do when hes high ac, minus blind teleporting. Maelstroms and their brethren are really the only super dangerous monster for a LAW, u can only take on 1 at a time or its curtains. But for just about anything else, u can pick them off a few a time as long as u dont let yourself get swarmed. Maws are dangerous and require the use of haste but u can usually have 2 or even 3 on you if you have perfect block. They do seem to have bashing effect though, so some sort of caution is certainly needed if you are going low ac vs them. Storms I still think take the cake as a Law's worst nightmare though, and in fact, I just usually throw on my Awes Stars if they are present.
Yes, storms are worse than maws.
DEX vs. AC is an interesting dilemma when developing a young (untwinked) warrior. There are no hard and fast rules at that point, because you have to deal with the equipment you are able to find. A lot of times you go for as much of both as you can get and swap for resistances when they are needed. But if I had the gear you listed in the other post, where the low AC setup essentially trades 270 AC for 50 mana, the obsidian armor would not be worth 6 inventory spaces to me. You still have relatively good mana and great dexterity with the 270 AC. The low AC setup is basically a fashion statement at that point, although the extra mana is slightly superior against witches.
With a bow rogue, I don't really want any enemies to be within melee range of me, so low AC is just fine. The extra mana will be used as life buffer, casting offensive spells, or teleporting *away* from oncoming enemies. But certainly with any class, if one wants to teleport into the enemy (to do fast cave clears or play recklessly in general) then high AC would be very helpful. My line of thinking with warriors is that, even if you intend to play very carefully, low AC still means you will spend a lot of time blocking instead of completing attacks. The hybridized setups allow you to get most of the benefits of the berzerk warrior while completely dominating the fast attackers in caves or early hell.