Hit Recovery and Block Speed Break Points
#21
It's great to see someone actually put the info together on the FHR and FBR info =) When the older info came out, we looked at it, but it was quickly evident that the tables didn't actually match the data, but people apparently didn't care =\ So we tried to put together some actual test data with break values for FBR and FHR, and I guess we were at least on a right track, for it seems your FBR tables match whatever info we managed to collect back then.

Still, I was wondering if you got a chance to test FHR numbers yet; and if you did, what method did you use? FHR is somewhat hard to measure, I wanted to see what "pros" were using :lol: From what we have seen though in use, and in actual test that we performed, the FHR breaks seem to come less often then your tables indicate; but the breakpoints do match it seems. For example, after some testing we were able to approximate that necromancers have FHR breakpoint at 26, and 86 FHR. But it seems between them there is no breaks; or perhaps the change is so subtle, that there is almost no difference between, say, 35 and 75 FHR.

I am not sure why such discrepancy... For testing we used an assassin with Mindblast + Wake of Fire to provide constant stun + hit recovery animation for the subject, and simply counted the number of stuns versus a significant amount of time. While this might not be a good way to find the actual FHR frames, it is a good way to establish that a break actually exists in that area. We repeated tests to ensure that the numbers we were getting are correct. Perhaps something in the test routine? Or is something else happening?

Thanks,
lem.
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Hit Recovery and Block Speed Break Points - by lemekim - 07-01-2003, 05:10 AM

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