Blood Knight AI
#2
I'm not sure if this will work consistently in Diablo, but you could try placing two firewalls exactly on top of eachother. In HellFire, that will stop all non-immune monsters 100% of the time. Diablo seems to work a bit differently in this respect, though.

Why it doesn't always work (with a single wall), I cannot tell you. Part of the pathfinding code in HellFire checks every tile that needs to be passed for a Fire- or Lightning Wall effect, and considers such tiles as blocked when a monster is not immune. As far as I can tell, that should work good enough by itself, but experience learned that you actually need a double effect to make it reliable. Because of how this code works, Fire- and Lightning Walls (in HellFire) do not 'stack'. When both are on the same spot, the game will never consider the path blocked.
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Messages In This Thread
Blood Knight AI - by weakwarrior - 05-19-2009, 05:03 PM
Blood Knight AI - by Zenda - 05-21-2009, 03:42 AM
Blood Knight AI - by FireIceTalon - 05-21-2009, 07:03 PM
Blood Knight AI - by weakwarrior - 05-22-2009, 01:16 PM
Blood Knight AI - by Zenda - 05-22-2009, 03:25 PM
Blood Knight AI - by weakwarrior - 05-22-2009, 10:04 PM
Blood Knight AI - by the Langolier - 05-23-2009, 09:53 PM
Blood Knight AI - by weakwarrior - 05-24-2009, 06:38 PM
Blood Knight AI - by Galbraith - 05-25-2009, 01:09 PM
Blood Knight AI - by weakwarrior - 05-30-2009, 01:32 PM
Blood Knight AI - by weakwarrior - 05-30-2009, 02:01 PM
Blood Knight AI - by weakwarrior - 05-30-2009, 02:18 PM
Blood Knight AI - by the Langolier - 06-02-2009, 11:03 AM

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