05-11-2009, 01:40 PM
Thanks for the advice. I'm just a bit confused as to this part
If I understand correctly this whole tactic only works on dumb AI ranged attackers. What part is only applicable to "lower tier AI" and who are included in that list? Or do you mean that for the dumb AI you can use any one of several obstacles to get them to sit? I'm not trying to nitpick here.
Quote:The magical distance for "freezing" dumb AI ranged attackers (such as Succubi) is 4 tiles. It works best at corners, but the lower tier AI can be fooled in many spots : obstacles, invisible walls and even the stairs.
If I understand correctly this whole tactic only works on dumb AI ranged attackers. What part is only applicable to "lower tier AI" and who are included in that list? Or do you mean that for the dumb AI you can use any one of several obstacles to get them to sit? I'm not trying to nitpick here.