04-02-2009, 05:03 PM
Even during the first game, the memory space that should hold the seeded value for that shrine could get filled with garbage by loading other levels before you take the shrine. (I imagine that if they worked properly, the effect would be predetermined at game creation.) So effectively the shrines are random, and clearly they were meant to be random or there wouldn't be a choice to be made, but if you play short sessions then the chance of that "zero" result is effectively much higher than any other possibility. Surely it's not the intended behavior. But I'm just going by what Jarulf has said. My programming skills are only a few steps beyond "Hello, World!".