Hit Recovery and Block Speed Break Points
#18
Tommi,Jun 24 2003, 06:55 AM Wrote:I've got them now as follows:

Druid Animation speeds

GetHit:
Druid, human, 1HS = 248
Druid, human, other weapons = 256
Druid, werewolf, 1HS = 248 (IS THIS CORRECT?)
Druid, werewolf, other weapons = 256 (IS THIS CORRECT?)
Druid, werebear, all weapons = 184

Block:
Druid, human = 256
Druid, werewolf = 256  (IS THIS CORRECT?)
Druid, werebear = 200

Cheers,

Tommi
I viewed animdata.d2 following Hammerman's method.And there is no 40GH1HS(monsters always
use BaseW in monstats.txt as Hammerman said so I think there should only be 40GHH2H also.)
So I think wolf only use GH_animspeed=256 as well asBL_animspeed,and as bear.


For werebear's GH_animspeed=184,so the formula should be {256*5/[(0.5+efhr%)*184}-1.
then the GetHit table for WereBear is:

=================================
fhr-----efhr-----GH_speed(frame)
---------------------------------
0---------0-----------13
5---------4-----------12
10--------9-----------11
16-------14-----------10
24-------20------------9
37-------28------------8
54-------37------------7
86-------50------------6
152------67------------5
360------90------------4
=================================



For Werebear's BL_animspeed=200,so the formula should be {{256*5/[(0.5+efhr%)*200}-1.
Then the Block table for WereBear is:

=================================
fbr-----efbr-----BL_speed(frame)
---------------------------------
0---------0-----------12
5---------4-----------11
10--------9-----------10
16-------14------------9
27-------22------------8
40-------30------------7
65-------42------------6
109------57------------5
223------78------------4
1320----110------------3
=================================



Hmm,the 37,54,86,152 for GH,27,40,65,109,1320 for BL are the apparent breakpoints in my tests,
at every of them the animation cuts off a Picture from dcc files to reduce the hold duration by 1 frame.
now the tests data seem conform to the theoretic table very well.
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Hit Recovery and Block Speed Break Points - by Kar0n - 06-24-2003, 06:21 PM

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