03-17-2009, 06:15 PM
The most important thing to get right is the feeling that it's an alliance, work on the community and getting people to talk to and play with each other. The shared channel Tal mentions is the most important element. Get people used to chatting in it and organizing group runs through it.
Make sure people are talking to each other, especially your officers and the other guilds' officers. Stay up to date with what's going on and how people are feeling. Be sure that disputes get settled quickly, and establish some ground rules so that they don't bring raids to a halt. In other words - grievances get addressed after a raid, but they get addressed as promptly as possible, given officer availability.
In a newly forming alliance, the most obvious questions are going to be people not really knowing or trusting each other. Try to get some mixer raids going. Test the water with an OS-25 +1D or +2D run, perhaps.
Make sure people are talking to each other, especially your officers and the other guilds' officers. Stay up to date with what's going on and how people are feeling. Be sure that disputes get settled quickly, and establish some ground rules so that they don't bring raids to a halt. In other words - grievances get addressed after a raid, but they get addressed as promptly as possible, given officer availability.
In a newly forming alliance, the most obvious questions are going to be people not really knowing or trusting each other. Try to get some mixer raids going. Test the water with an OS-25 +1D or +2D run, perhaps.