Hit Recovery and Block Speed Break Points
#11
Ah,that's why I can't find an explicit rule for Gethit/Block animation of werebear,those test data
are quite odds.(btw i'm Karon(=Rivo),frequent register failures force me use varies IDs here and
there...... :( .)


The werewolf GH/Block speed seems normal.But the werebear's GH/Block speed is more slower
than I imagined.


I wonder if Hammerman could help the animationspeed for werebear's GH/Block as to make the
problem integrate.Hopefully. :)
Reply


Messages In This Thread
Hit Recovery and Block Speed Break Points - by Kar0n - 06-21-2003, 07:01 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)