Hit Recovery and Block Speed Break Points
#10
D/A/E Frames / Speed Increase Break Point
11 / -25
10 / -17
9 / -9
8 / 0
7 / 13
6 / 29
5 / 50
---CAP---
4 / 81
3 / 125
2 / 200
1 / 350

I don't know this for sure, but most likely this is subject to a cap at 75 speed increase. (Are there any speed formulas that are known to NOT have a cap?)

EDIT: After looking at the post on the AB about FHR/FBR, I see that they don't have a cap.
However, looking more closely, I would guess that they actually do have a cap, but it is unreachable due to diminishing returns.

Normally the cap is considered to be at '75' Speed Increase. But it is always 100 plus that value, for a max of 175. So the cap actually is likely at 175. So, since the formula for FHR is 50 + Speed Increase, Speed Increase would have to be 125+ to reach the cap. And with the diminishing return formula: EFHR = [FHR x 120 / (FHR + 120)], an infinite amount of FHR will still only get 120 EFHR for only 170 total value, just under the cap.

If I'm right, that would mean that blocking with Holy Shield would have a cap, but since 1 frame has already been reached, it's not like it matters...

- Dagni
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Hit Recovery and Block Speed Break Points - by Dagni - 06-21-2003, 02:59 AM

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