07-18-2008, 02:49 PM
Quote:Supposed Paladin 51-point talents, from some dude on the WoW forums. Suggest taking with a few large blocks of salt.
It should be noted that this fella also posted the patch notes about 10 minutes ahead of MMO-Champion and all the other places, so it's entirely possible that these are true. If they are, I'm going to be one very happy Holy Pally.
According to MMO-Champion, these are nearly correct. Here's what they're listing:
Quote:Beacon of Light (51-point Holy) -- The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 990 over 15 sec. 1.5 sec cast, 780 Mana, 40 yd range
Hammer of the Righteous (51-point Protection) -- Hammer the current target and up to 2 additional nearby targets, causing 100% of weapon damage as Holy damage. This ability causes high threat. Instant cast, 5 yd range, 6 sec cooldown
Divine Storm (51-point Retribution) -- An instant weapon attack that causes Holy damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totalling 20% of the damage caused. Instant cast, 5 yd range, 10 sec cooldown
The pally changes pretty interesting. One thing that has set paladins apart as tanks is their group-centric abilities (As opposed to the target-centric abilities of a warrior or druid)--things like BoP, Cleanse, and Righteous Defense. The Wrath changes really extend this. Hand of Salvation is really a targetable Fade, and check out the new 17-point talent 'Divine Guardian':
Quote:Divine Guardian (Rank 2)
While Divine Shield is active 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.
That's a real buff to Protection Paladins in PvP.
Also, for Mavfin, it's not in the patch notes, but WoWinsider's WWI coverage says:
Quote:Perhaps the biggest Shaman complaint since launch was answered: Shaman totems will now affect the whole raid, not just the local group.