05-24-2008, 04:52 PM
Diablo was created in an era when not every PC was an online PC, and games were meant to be sold as a finished product. The broadband era trend of constantly updating and rebalancing games, and funding such endeavors with expansion packs or other payware, is not one I find particularly appealing. It would have been wiser if black deaths had lowered vitality, and other mobs had similar abilities so that it seemed a natural part of the game. It would have been nice if potions weren't frequently the same color as the floor, and rings and amulets virtually invisible. But honestly, I appreciate the way that the game has maintained virtually the same game play that made it successful from day one. I would have much rather they had added a cursor buffer to eliminate duping, and other issues that remain on our bug list.