improving
#5
Diablo was created in an era when not every PC was an online PC, and games were meant to be sold as a finished product. The broadband era trend of constantly updating and rebalancing games, and funding such endeavors with expansion packs or other payware, is not one I find particularly appealing. It would have been wiser if black deaths had lowered vitality, and other mobs had similar abilities so that it seemed a natural part of the game. It would have been nice if potions weren't frequently the same color as the floor, and rings and amulets virtually invisible. But honestly, I appreciate the way that the game has maintained virtually the same game play that made it successful from day one. I would have much rather they had added a cursor buffer to eliminate duping, and other issues that remain on our bug list.
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Messages In This Thread
improving - by TheKingofKewl - 05-22-2008, 01:54 PM
improving - by GhastMaster - 05-24-2008, 06:56 AM
improving - by TheKingofKewl - 05-24-2008, 10:48 AM
improving - by TheKingofKewl - 05-24-2008, 10:51 AM
improving - by Nystul - 05-24-2008, 04:52 PM
improving - by Sekel - 05-24-2008, 08:07 PM
improving - by LemmingofGlory - 05-24-2008, 09:47 PM
improving - by Nystul - 05-24-2008, 11:08 PM
improving - by TheKingofKewl - 05-25-2008, 01:14 AM
improving - by TheKingofKewl - 05-25-2008, 01:30 AM
improving - by GhastMaster - 05-25-2008, 07:38 AM
improving - by TheKingofKewl - 05-25-2008, 08:14 PM

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