01-30-2008, 10:23 PM
Well rogues hiding out is an easy problem to fix - just increase the uptime or effective length of the seeing eye thingies. Even without changes I don't see any real problem finding them eventually - every class has a way to try to keep a rogue visible if they have nothing else to worry about.
Splitting the points doesn't mean giving both teams something. I'm not on expert on chess ladders, but they have some way to handle a draw. Something like the lower ranked team would have gotten 18 points from the higher if they beat them, so they get 6 for a draw. You can keep it zero-summish. The lower rated team should get something in the case of double DPS kill, which seems to be the most likely cause of unwinnable matches.
Shaman can't avoid all the mana burns - in 12 seconds you can shock 2 burns and ground a third... but even with good timing on the shocks and a bit of push back they can one off every cycle. Also wanding a tremor totem -> scream is going to cost you a whole bunch of mana.
Still I'm not sure how the holy priest is going to kill the shammy, but I can see the shammy getting lucky with some WF crits - if he thought ahead and pre WF'd a 2h weapon.
Splitting the points doesn't mean giving both teams something. I'm not on expert on chess ladders, but they have some way to handle a draw. Something like the lower ranked team would have gotten 18 points from the higher if they beat them, so they get 6 for a draw. You can keep it zero-summish. The lower rated team should get something in the case of double DPS kill, which seems to be the most likely cause of unwinnable matches.
Shaman can't avoid all the mana burns - in 12 seconds you can shock 2 burns and ground a third... but even with good timing on the shocks and a bit of push back they can one off every cycle. Also wanding a tremor totem -> scream is going to cost you a whole bunch of mana.
Still I'm not sure how the holy priest is going to kill the shammy, but I can see the shammy getting lucky with some WF crits - if he thought ahead and pre WF'd a 2h weapon.