01-14-2008, 11:30 PM
Quote:I still find it interesting that the raid size reduction from 40 to 25, hailed as a boost to "casual raiding," has had exactly the opposite effect. Naxxramas (hi Gort) may have been the hardest raid instance ever, but the average difficulty of raiding in TBC is far greater than pre-TBC by a mile. This is probably due mostly to a lack of a Molten Core style easy intro raid instance, and hopefully Blizzard realizes this and corrects for it in the next expansion. Sit back and think about how much more difficult Gruul and Magtheridon are compared to Molten Core - how exactly is a newbie supposed to learn raiding under that environment?
Well the difficulty of MC was in getting people organized. For the large majority of people it was their first time raiding. Getting people to understand DKP, getting to raids on time, etc. In terms of first zone in to final kill I'd be surprised if it wasn't easily one of the hardest for most guilds - rerolls and new servers excluded. I'd be pretty disappointed if there was a dungeon in WotLK where 80% of the stuff fell over once people started doing their jobs properly. Even a crappy dungeon takes a lot of time to design, do the boss models, itemize, do the item art, etc. even if they don't spend a lot of time thinking of creative mechanics. New Naxx is supposed to be a starter dungeon - at least if that's a throw away they woln't have to waste a lot of time on the models/art.
As far as training new members - I think 10 mans are a great way to do that. For newb rogue001, what would a Golemagg 2.0 teach him other then how to hit backstab without falling asleep? In an intro 10 man, say the bottom 1/2 of Karazhan, he can learn all about CC, awareness, and DPS rotations someplace where the (hopefully experienced) raid leader can keep a very close eye on him.