I'd suggest Elemental for your Shaman. Earth Shield won't bring much since your flagcarrier will be getting chain dispelled anyway. When they're left unobstructed to cast unimpeded, Elemental shammies can put out obscene amounts of damage in a short amount of time, even when you take high resilience into consideration. Sticking a hunter on one would limit the amount of damage they'll do, even with the four-piece bonus, but aside from chain interrupting them (which would leave healers uninterrupted), they'll still be able to do some serious damage.
EDIT: TeamFortress-style CTF gameplay would probably help negate some of the issues present in current WSG. In TF style CTF, the flag drops on carrier death, and remains in place for a determined amount of time (generally 60 seconds in TF games) at which point it returns to its base. Defenders cannot return the flag, so they have to form an impromptu defense around it until it returns on its own. An enemy player picking up the flag resets the timer. You may also score points regardless of whether or not your own flag is in its base. This lends itself to a more fluid CTF game where both teams need a dynamic defense and offense. If your flag is close to the enemy base, you need to worry less about scoring and more about preventing them from finishing the cap.
I prefer UT style CTF, which is what WSG is, but without translocators it does turn into a turtlefest pretty easy:P
EDIT: TeamFortress-style CTF gameplay would probably help negate some of the issues present in current WSG. In TF style CTF, the flag drops on carrier death, and remains in place for a determined amount of time (generally 60 seconds in TF games) at which point it returns to its base. Defenders cannot return the flag, so they have to form an impromptu defense around it until it returns on its own. An enemy player picking up the flag resets the timer. You may also score points regardless of whether or not your own flag is in its base. This lends itself to a more fluid CTF game where both teams need a dynamic defense and offense. If your flag is close to the enemy base, you need to worry less about scoring and more about preventing them from finishing the cap.
I prefer UT style CTF, which is what WSG is, but without translocators it does turn into a turtlefest pretty easy:P
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.