01-20-2009, 08:00 PM
Quote:You say against knights it works wonders. Can you explain how? You still can´t double stun, and to stun one knight you don´t need it. I guess you mean given the large number of hps you´ll need quite a few shots to take him down so it´s more useful to have the most efficient damage per unit time, whereas with monsters which take 2-3 shots you will need to switch targets more often, and so damage per shot is more helpful. But since I´m trying to figure out the best use of the weapon I want to make sure I understand correctly.
Knights have alot of hp, and indeed the increased damage per unit of time is great due to the fact knights tend to be slow and pretty predictable.
It really comes down to your playing style. The rogue is very flexible char and can be played in a multitude of ways. A standard rogue with an Awesome full plate and RC certainly doesnt need swiftness. I would recommend using swift if you play a low ac rogue as these chars are very fragile and need to kill as quickly as possible, though gaming with a low ac rogue and a non-swiftness bow is certainly gameable, but can be tedious. I try to be as versatile as possible though so I play my rogue with 3 different bows and use both low and high ac.
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"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (addressing the bourgeois)
"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (addressing the bourgeois)