06-10-2003, 07:36 PM
Kryn,
I agree with you 100% on the Kefka vs. Lavos archvillian issue. Kefka was a complete screwball--like my buddy in Figaro castle said:
I think it would've been a lot more effective if CT pulled a Magus disappearing act ala Kain in FFIV and brought back Magus as the final enemy, instead of that gerbil of a villian.
On the other hand, the characters in FFVI just felt cold to me. I felt that there were too many, and inevitably, some just ended up completely flat. I know it's probably not fair to count Umaro and Gogo in that, but so many characters just had their inevitable side plots, and then were essentially written out of the game. I prefered the fewer and more developed characters of CT, though cliched they were. I can definitely see your side of the arguement on this however--I'll have to give it some more thought (which gives me a convenient excuse to play through them both again). On a side note, I thought that the characters of FFIV were more developed than the characters of any other console rpg I've played. The Cecil-Kain interaction, Cecil-Rosa, Tellah-Golbeze, Palim and Porom and the closing walls...the characters were unparalleled.
The music of the games is certainly debatable. FFVI had good music, but honestly, will you ever get the CT main theme, the title music, or even the castle forest music out of your head?
---
Outside of video and computer games, I'd add Magic: The Gathering to the list. MTG is a great example of a game that has remained successful by breaking its own rules, time and time again. While a set of core rules exist for the game, the written text on the card itself always takes precedence, allowing the designers to add new rules and continue to evolve the state of the game. I'm not sure how else to give praise to the game other than by saying that it sucked up a good 5 years of my life, and I'd still be playing if I had the disposable income. Has anyone else played?
I agree with you 100% on the Kefka vs. Lavos archvillian issue. Kefka was a complete screwball--like my buddy in Figaro castle said:
Quote:he's a few cans short of a six pack
I think it would've been a lot more effective if CT pulled a Magus disappearing act ala Kain in FFIV and brought back Magus as the final enemy, instead of that gerbil of a villian.
On the other hand, the characters in FFVI just felt cold to me. I felt that there were too many, and inevitably, some just ended up completely flat. I know it's probably not fair to count Umaro and Gogo in that, but so many characters just had their inevitable side plots, and then were essentially written out of the game. I prefered the fewer and more developed characters of CT, though cliched they were. I can definitely see your side of the arguement on this however--I'll have to give it some more thought (which gives me a convenient excuse to play through them both again). On a side note, I thought that the characters of FFIV were more developed than the characters of any other console rpg I've played. The Cecil-Kain interaction, Cecil-Rosa, Tellah-Golbeze, Palim and Porom and the closing walls...the characters were unparalleled.
The music of the games is certainly debatable. FFVI had good music, but honestly, will you ever get the CT main theme, the title music, or even the castle forest music out of your head?
---
Outside of video and computer games, I'd add Magic: The Gathering to the list. MTG is a great example of a game that has remained successful by breaking its own rules, time and time again. While a set of core rules exist for the game, the written text on the card itself always takes precedence, allowing the designers to add new rules and continue to evolve the state of the game. I'm not sure how else to give praise to the game other than by saying that it sucked up a good 5 years of my life, and I'd still be playing if I had the disposable income. Has anyone else played?
-jms
*hemal2@USEast
*hemal2@USEast