09-28-2007, 04:42 AM
Quote:Agreed. They've put little thought into this. Rewards should be percentage-based, not ratings-based. e.g. if you're in the top X% of the teams in your battlegroup, you can buy shoulders. But that's harder to code.
Then of course there's the other issue that Quark mentioned. As soon as you tell players "there's no way you're going to get X item from arena," which is what these rating requirements do, they're going to stop playing. The reason why many, many casual pvp'ers arena is to get the weapons. They will stop playing now, because 1850 is an impossible goal for casual pvp'ers. This in turn lowers the total number of arena'ers, which lowers the ratings you can get. Competition increases and the average score goes down, which in turn makes it harder and harder to get the required rating, and more people give up...see where this goes? Remember that for every team rated 2000 out there, there needs to be a team that can't even keep up 1500. The points have to come from somewhere.
They already had e-peen measurements - the player titles Rival (top 10%), Duelist (top 3%), Gladiator (top 0.5%). Putting this in will just hurt the arena system.
-Bolty
Season 3 is tier 6 equivalent gear and there are plenty of servers where no-one has access to all of tier 6. So I don't see the inability to get all five pieces of Season 3 is as that big a deal. An 1849 rating won't quite get you access to the best gear in the game but it beats Heroic drops by a mile.