08-27-2007, 11:51 PM
If you listen closely to what was said about DK's, they are just moving the major commitment part of it to the DK itself. There is still going to be a substantial effort to get DK's into the world.
The old system:
Level to 80 on your original toon
Do a long questline on your original toon
Level DK from 55->80
New system:
Do a long questline on your DK
Level DK from 55->80
Moving the questline from the original toon to the DK is a good idea. It naturally is the place to put L2P quests in for a class where you skipped all the learning you would normally do from 1->55. Removing the requirement for leveling to 80 on a different toon is a good idea. Kaplan is right, leveling a toon in a big hurry to 80 only to abandon it makes little sense. To the extent removing that roadblock reduces the difficulty of obtaining a DK, you can always pump up the difficulty of the gateway quest.
I'd want to look at the actual abilities of the DK before committing to one. I mean I'm pretty sure I'll get through the intro quests just to see what the hubub is about, but I would guess that most people who are serious about maintaining multiple toons already have at least 2 at 70. For example, many people are going saying it will be the easy mode farming character. What if the rune system has a bunch of downtime?
"4 DK LFG 1 Healer" - probably going to be a problem, if for no other reason then they are new and everybody will want one. I wouldn't spec resto for this phenomenon - if you want to go bear or boomkin you will have 15 levels, + a years worth of gear, + a lengthy questline head start on the DK's.
The old system:
Level to 80 on your original toon
Do a long questline on your original toon
Level DK from 55->80
New system:
Do a long questline on your DK
Level DK from 55->80
Moving the questline from the original toon to the DK is a good idea. It naturally is the place to put L2P quests in for a class where you skipped all the learning you would normally do from 1->55. Removing the requirement for leveling to 80 on a different toon is a good idea. Kaplan is right, leveling a toon in a big hurry to 80 only to abandon it makes little sense. To the extent removing that roadblock reduces the difficulty of obtaining a DK, you can always pump up the difficulty of the gateway quest.
I'd want to look at the actual abilities of the DK before committing to one. I mean I'm pretty sure I'll get through the intro quests just to see what the hubub is about, but I would guess that most people who are serious about maintaining multiple toons already have at least 2 at 70. For example, many people are going saying it will be the easy mode farming character. What if the rune system has a bunch of downtime?
"4 DK LFG 1 Healer" - probably going to be a problem, if for no other reason then they are new and everybody will want one. I wouldn't spec resto for this phenomenon - if you want to go bear or boomkin you will have 15 levels, + a years worth of gear, + a lengthy questline head start on the DK's.