08-22-2007, 11:28 PM
I haven't done much pvp since the pre-expansion days, so that might qualify my observations a bit.
I think a possibly underestimated factor is "knowing what to do to win each battleground". Horde groups win a majority of WSG and AB games. Pick-up players joining these games see a successful strategy, copy it, and pass it on the other players. Alliance players, who lose more than they win, don't develop a successful strategy.
But in AV its reversed. Everyone generally knows the standard battle plan, without anyone having to explain it: capture snowfall; kill Galvangar; capture iceblood, capture frostwolf, destroy the towers, wait for the relief hut, pull the warmasters, kill the General profit. A token defensive force would usually hang about to slow the Horde up (since if you wanted to actually pvp in AV that was where to be).
There were ways for the Horde to win, but most of them involved drawn-out war of attrition type matches which is probably counter-productive to fast honor accumulation. One reasonably successful strategy: Horde captures Snowfall before it caps (it would rarely have more than a couple of defenders if any), wipe the alliance trying to kill Galvangar, then bottle them up in the nothern half of the map (since everyone would respawn at DB or the tunnel). Stormpike can be captured (particularly if groups are smart enough to sneak around the back by the mine) but Dun Baldar usually has to be prised out alliance hands though sheer force of numbers. Summoning the Ice Lord is one way of breaking the impasse.
Chris
I think a possibly underestimated factor is "knowing what to do to win each battleground". Horde groups win a majority of WSG and AB games. Pick-up players joining these games see a successful strategy, copy it, and pass it on the other players. Alliance players, who lose more than they win, don't develop a successful strategy.
But in AV its reversed. Everyone generally knows the standard battle plan, without anyone having to explain it: capture snowfall; kill Galvangar; capture iceblood, capture frostwolf, destroy the towers, wait for the relief hut, pull the warmasters, kill the General profit. A token defensive force would usually hang about to slow the Horde up (since if you wanted to actually pvp in AV that was where to be).
There were ways for the Horde to win, but most of them involved drawn-out war of attrition type matches which is probably counter-productive to fast honor accumulation. One reasonably successful strategy: Horde captures Snowfall before it caps (it would rarely have more than a couple of defenders if any), wipe the alliance trying to kill Galvangar, then bottle them up in the nothern half of the map (since everyone would respawn at DB or the tunnel). Stormpike can be captured (particularly if groups are smart enough to sneak around the back by the mine) but Dun Baldar usually has to be prised out alliance hands though sheer force of numbers. Summoning the Ice Lord is one way of breaking the impasse.
Chris