08-01-2007, 06:56 PM
Quote:Well, dispel doesn't clear poisons; only Paladins/Druids can do that. My thinking of dispelling Lifeblooms is that I don't want them stacking. I guess I'm probably screwed either way.My point about dispel was that dispel will get rid of "Abolish Poisons" which is a huge advantage that the druid has in this matchup. As far as the mana war goes yes, it is a moot point if the druid is never forced to drink whatsoever. In any event interrupting drinks is a slippery slope. Devote too much attention to a druid that's obviously gotten away and the other rogue will punish you for it. Devote too little attention to a druid that does not hide his drinks well and there is no chance of winning.
They won because they won the mana war - the Druid could get away and drink/innervate, I couldn't. I was trying to even out the mana supply by burning instead of healing and lost the Rogue, but the end result would have been the same since the Druid was at half mana and I had only 1500 left.
Interesting, but the Druid would be crazy not to run off pretty far and get out of LOS before drinking, no? Else they're wide open for Mana Burns. This is what the Druid did to us, at least. Distract's 30 yard range and LOS requirement would stop Distract from being of use.
Next time I will likely stop trying to be so aggressive offensively (getting in Mana Burns) and play more defensively (mana conservation of my own), try to beat the Druid at mana conservation, and then look for a key crowd control at a critical moment (Blind followed by Fear) after a Druid drink session. That's pretty much how we finally topped a Warrior/Shaman team.
-Bolty
The cc chain was our initial way of ending the match and a valid strat in itself. Natures swiftness can lead to some extreme frustration with this gameplan.
MaxPower#1485 60 SC Barb/32 HC Witch Doctor/22 HC Wizard/17 HC Demon Hunter