07-30-2007, 08:38 AM
Gear makes a huge difference. They were doable by players in high blues (a touch weaker than ilvl 95 epics); if you're running it with gear forty or more levels higher (the Gladiator bow is ilvl 136 and you've implied the Hunter was one of the less geared players) most aren't going to challenge you much. Difficulty does vary substantially between the instances though, so try one of the harder ones.
There is a thread on Bliz's Raid & Dungeon forums asking for feedback at the moment. I found some of the replies interesting - there is very little 'this is too hard' and a lot of 'more work for less reward than Kara'. I haven't done any post-nerf myself (inactive account) so wouldn't know. Pre-nerf I was underwhelmed at seeing the same level 68 blue that I'd sharded in normal and if it's still there would agree the loot tables could use a tweak. A few higher difficulty settings (one aimed at each tier perhaps) wouldn't hurt either.
There is a thread on Bliz's Raid & Dungeon forums asking for feedback at the moment. I found some of the replies interesting - there is very little 'this is too hard' and a lot of 'more work for less reward than Kara'. I haven't done any post-nerf myself (inactive account) so wouldn't know. Pre-nerf I was underwhelmed at seeing the same level 68 blue that I'd sharded in normal and if it's still there would agree the loot tables could use a tweak. A few higher difficulty settings (one aimed at each tier perhaps) wouldn't hurt either.