07-24-2007, 11:54 AM
Quote:It does nothing for the Moonkin. Zip, zada, zilch. It's physical hit, not spellhit.
It helps physical DPS classes, sure, but they shouldn't be dependant on a Moonkin in the first place. Yes, it'll give more flexibility with what gear they can use, but taking into account that it doesn't help the Moonkin one iota, I would never take the talent.
It's a crap gimmick talent, only designed to give Moonkins something to bring to a raid.
I'm not sure I completely agree - as a shadowpriest, I often sit around (or jump around :P) waiting on threat, and see boomkin doing the same. Anything that can raise the threat ceiling will help our DPS; not directly, but it will.
That being said, since when is raid utility something to be frowned upon? That's something DPS classes have wanted forever (see rogues when they weren't kings of damage:whistling:).
Your argument is akin to saying healing priests, if they even exist anymore, shouldn't spec into improved spirit because they'd get more +healing out of slapping the extra 2 points into Holy. True, if you only look at your character, but I think most would appreciate the raid-wide buff more.
Or, to take it even one step furthur, that incinerate warlocks should never have to put up CoS, even if there are 3-4 shadow priests in the raid, because it won't help him; vice versa for shadow warlocks and CoE with a bunch of mages. They aren't talents, but the mentality is all wrong IMHO.
If you're min/maxing, there's already precious little reason to bring boomkin - I'm not sure why you're complaining so vehemently about a "crap gimmick talent" that might help get a raid slot for at least one.