06-21-2007, 06:21 PM
I have not found feral druids to be that useful in arenas. I get the best results by being as spastic as possible. If we try to play offensively, I try and help the train for a couple of hits, then shift and cyclone a healer. If there is a melee dps running around I may try and root them, then back to cyclone. If somebody is low on health, I may try and regrowth them, then either shift charge bash the healer I was harrassing earlier, or back to cat to attack the train.
If we are playing defensively, it usually means they have a MS warrior charging us hard. Start stealthed, then shift and immeadiatly cyclone the warrior to decapitate their attack. I guess that will probably get trinketed now, I haven't played since the patch. Cyclone again, and try and time roots to go off right after. Hopefully by then your team has done enough damage to pressure their healers and the dispell is slow.
Definately you want to have 8kish mana at least. Don't forget to pop innervate early.
But I'd say feral is the weakest tree of a pretty weak class for arena's. If I were to respec for arenas, I'd probably go with a healing touch build, though if you have pleanty of healers already moonkin isn't terrible.
If we are playing defensively, it usually means they have a MS warrior charging us hard. Start stealthed, then shift and immeadiatly cyclone the warrior to decapitate their attack. I guess that will probably get trinketed now, I haven't played since the patch. Cyclone again, and try and time roots to go off right after. Hopefully by then your team has done enough damage to pressure their healers and the dispell is slow.
Definately you want to have 8kish mana at least. Don't forget to pop innervate early.
But I'd say feral is the weakest tree of a pretty weak class for arena's. If I were to respec for arenas, I'd probably go with a healing touch build, though if you have pleanty of healers already moonkin isn't terrible.