06-18-2007, 02:20 PM
Quote:I had a long response typed up last week, but the forum ate it.
Happens to the best of us.
Quote:Suffice it to say that I can't agree with some of what you've said (While Blackout takes far more skill to use then Conjure Phantasm, that doesn't mean it wasn't ridicilously overpowered)
Agreed. But I'd rather have a ridiculous Blackout than a ridiculous Spirit Burn, or Reaper's Mark. And to further the goodness of Blackout, not only is it a well-designed skill in terms of offense, but better teams are able to play AGAINST it effectively. You won't ever see a good Monk or Mesmer get hit by an opposing Blackout. This was, in fact, my point. The game wasn't necessarily balanced back then, but the overpowered skills were skills that (I, and quite a few of the avid PvP players, feel) were good for the game, instead of this trash where every five seconds you pick a target and it explodes through a double Infuse.
Quote:I'd love to know what some people at A.Net are smoking, with the new PvE-only skills (Which incidently require as much grind to max out as getting 8 WoW characters to level 70).
I could honestly care less how long it takes to grind for said skills. As long as they're keeping them out of PvP, and perhaps by extension able to keep PvP more balanced while keeping the rest of the crowd happy, so much the better.
--me