06-11-2007, 04:26 PM
I think there is a little of both.
Naturally each instance requires some of the gear from prior ones, to enforce a heirarchy, and to prevent people from just stomping all over the content.
But I have seen a lot of interesting fights and encounters that require coordination, skill, and teamwork as your guild progresses. Even in the 5-mans there are interesting fights, where people have to be on the ball instead of presasing 2 buttons all day. And in the early raid game there is definately an increasing learning curve, where your team comes together, figures things out, and is gradually able to overcome the obstacles.
I can't speak for the late raid game, if right now it needs tuning or if it presents a good learning curve, but it's clear that it is Blizzard's goal to present a series of interesting and challenging encounters for everyone.
Naturally each instance requires some of the gear from prior ones, to enforce a heirarchy, and to prevent people from just stomping all over the content.
But I have seen a lot of interesting fights and encounters that require coordination, skill, and teamwork as your guild progresses. Even in the 5-mans there are interesting fights, where people have to be on the ball instead of presasing 2 buttons all day. And in the early raid game there is definately an increasing learning curve, where your team comes together, figures things out, and is gradually able to overcome the obstacles.
I can't speak for the late raid game, if right now it needs tuning or if it presents a good learning curve, but it's clear that it is Blizzard's goal to present a series of interesting and challenging encounters for everyone.