06-08-2007, 06:45 PM
Quote:So I'm reading a breakdown of the Top 20 teams for each battlegroup/size.
Now, if we're assuming all classes are spread evenly that means 11% would be average. So Rogues in their "power" groups are merely average and drop like a rock as more players become involved.
Let's rebalance those numbers based on class population. I just grabbed this distribution information off warcraftrealms.com (and yes, it's only level 70s):
Druid: 10%
Hunter: 13%
Mage: 14%
Paladin: 9%
Priest: 11%
Rogue: 12%
Shaman: 6%
Warlock: 11%
Warrior: 15%
I'm using the formula: QAP/WCP = SR where:
QRP: Quark's Arena Percentage
WCP: Warcraft Realms Percentage
SR: Subscription rate, or the rate at which a particular class is selected for top arena teams.
An SR of 1 means the class is selected with parity to the general distribution of the overall population. Greater than 1 means it's more popular, less than 1 means less popular. These are sorted from most to least popular.
Code:
5v5
Paladin: 2.22
Shaman: 2.17
Warrior: 1.40
Priest: 1.18
Mage: 0.86
Warlock: 0.73
Hunter: 0.46
Rogue: 0.42
Druid: 0.40
3v3
Paladin: 1.89
Shaman: 1.50
Priest: 1.36
Warlock: 1.27
Warrior: 1.00
Rogue: 1.00
Mage: 0.71
Druid: 0.50
Hunter: 0.15
2v2
Warlock: 2.18
Priest: 1.82
Paladin: 1.67
Rogue: 1.00
Warrior: 0.67
Shaman: 0.67
Druid: 0.60
Mage: 0.43
Hmm, maybe I should reroll as a Paladin.