Blizzard's "major announcement" is but mere weeks away
#25
Quote:However, SC is known for its balance. Bringing in hero units and all the other doohickies and gimmicks that define modern RTSes would probably wreck any existing balance.

Frankly, I'd rather just see the existing Starcraft with an updated graphics engine. Kinda like Starcraft meets Dawn of War, maybe.

Let's be honest - There's not really any way that after 10 years the big announcement is <drum roll> a graphical refresh. Like when they rereleased Star Wars in the late 90's (this time, the hydralisk shoots first). Weather they go with heros (and I don't think that's a conclusion you can make right now) or not, they need to make a ton of new units and change the gameplay. That's going to rip up the balance anyhow.

On the other hand, a "classic" mode could be real cool. As a sidebar to the real game, have the old game in the new engine. It probably wouldn't take more then a couple of man-weeks to do. The story is there. The concept art is there. Some amount of modeling can probably be reused. The level design is there. The balanceing both of levels and units is there. If they have some issues, say with armor being done differently, have an intern wave a hand at it. If it doesn't come out exactly right, its a sidebar anyways.

And I think a cool, cheap way to draw people into the Warcraft world (probably this will be for Warcraft 4) would be to reimplement *all* of the Warcraft games in Warcraft 4. They have to explain what happened in WoW somehow, and it would be way better as a "prequel" campaign then it would be as some dusty web page.
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Blizzard's "major announcement" is but mere weeks away - by oldmandennis - 05-17-2007, 05:30 PM

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