05-07-2007, 07:55 PM
Since this thread exists anyway, I figure this is a similar issue with respect to Enhancement Shaman...the Windfury bug fix. Currently a lot of shaman are downranking WF on their OH to squeeze in more procs than the three-second cooldown is intended to allow, so naturally this is being fixed. I'm not some Shaman expert obviously, but I've been thinking about "real" alternatives to using WF on the weapons. Rockbiter doesn't scale at all, it's simply a fixed DPS upgrade to whichever weapon it's on, and Flametongue and Frostbrand are apparently based on +spell damage.
So, my crazy idea, which would almost certainly not work but I can't really test it to be sure (at the moment), would be to stack up a modest amount of +hit (because DW hit chances are bad enough) and then loads of +spell damage. Standard melee stats (strength, agility, ap) would be mostly ignored since the point would be to put out as much Flametongue damage as quickly as possible. I slopped this build together in a few seconds; it's certainly not optimal even if this isn't a terrible idea in the first place. ;) The point in Enhancing Totems is especially bad because I just couldn't figure out where else to put the thirtieth point. It could probably do with a couple of the Reverberation points spent elsewhere too...
So, my crazy idea, which would almost certainly not work but I can't really test it to be sure (at the moment), would be to stack up a modest amount of +hit (because DW hit chances are bad enough) and then loads of +spell damage. Standard melee stats (strength, agility, ap) would be mostly ignored since the point would be to put out as much Flametongue damage as quickly as possible. I slopped this build together in a few seconds; it's certainly not optimal even if this isn't a terrible idea in the first place. ;) The point in Enhancing Totems is especially bad because I just couldn't figure out where else to put the thirtieth point. It could probably do with a couple of the Reverberation points spent elsewhere too...