Interesting PVP trinket changes. I think all of them will improve arena survivability.
Of special note is how this will affect warlock vs rogue in 1v1 world pvp. Warlocks now have a way to get rid of stun or crippling poison, and undead rogues can't break seduce twice.
I wonder if this is a clever response to warlock whines, or just a bi-product of arena changes.
Of special note is how this will affect warlock vs rogue in 1v1 world pvp. Warlocks now have a way to get rid of stun or crippling poison, and undead rogues can't break seduce twice.
I wonder if this is a clever response to warlock whines, or just a bi-product of arena changes.
Less QQ more Pew Pew