Quote:Alchemy
- Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect." <>
- Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.<>
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Well, I guess Farmcraft is still in effect. Not only can you still stack Elixirs with Flasks, you can also now stack elixirs with regular buffs and they added more into the game. Stupid, stupid, stupid. Now, instead of a healer being able to gain an effective +50 healing, +136 mp/5 with 2 elixirs, a flask, and Super Mana pots, they can either make it +50 healing, +120 mp/5 or +0 healing, 136 +mp/5 by taking one elixir away. This is not good enough.
Quote:Enchanting
- Enchant Bracer-Spellpower had its primal costs reduced slightly. <>
- Enchanting recipes that increase spell damage now also increase healing as well. <>
- The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.<>
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Striking +7 damage? Ever hear of it Blizzard? You put it in the game, now let it drop! Without it, there's a huge hole between non-TBC weapon enchants and Mongoose.
Quote:Jewelcrafting
- The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create. <>
- A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them. <>
- Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the <Faction> reputation vendor. <>
- Thorium requirements for most recipes has been reduced. <>
- Prospecting now always yields at least 1 gem. Overall, the amount of gems received from prospecting has been increased. <>
- New recipes have been added that use the Jaggal and Shadow Pearls.<>
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Yay in general. Boo if the new recipes don't include epic BoP recipes.
Quote:Leatherworking
- Skinning higher level creatures will give more leather; you will no longer get a single leather scrap. <>
- "Knothide Armor" kits now require less leather to make and give skill increases for longer. <>
- Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.<>
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Much needed, but Skinning will still probably be the weakest gathering in the game by far.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!