Moonkin PvP
#6
Following the suggestions from this thread, I put together a trial build and have been running it for the past week in battlegrounds, instances, and arenas. Here are some observations from the first week:

1. I miss Primal Tenacity...a lot.
2. Moonkin is not as tough as Dire Bear.
3. Moonkin needs a better caster-counter than Treants.

Overall, I think I'm going to be some kind of Balance spec for the rest of the Arena season. My team tends to rely on me for a lot of CC and Balance is the best tree for that. As a bonus, treants appear to help save healers getting focus-fired by sowing confusion and chaos among the melee. Moonkin form isn't really useful because I need to go from healer->CC->healing->DPS very fast. But we did discover that some races can hide inside the moonkin--this is best used by gnome mages with short names.

The exception is when escaping melee, my tactics were Nature's Grasp->Dire Bear and they're now Moonkin->Nature's Grasp. Because of the mechanics of Dire Bear/Caster hit point conversion, I'm not convinced this is an overall improvement in solo PvP. It probably will show value in higher level Arena PvP.

This is what my trial build is:
http://www.wowhead.com/?talent=MtjrzicoxuhoxMhoZV0h

But having experienced a great deal more resists than I anticipated, I am considering a move to:
http://www.wowhead.com/?talent=0tjrzicoguooxMhoZV0h

I have been going OOM quite a bit, but I'm running mostly feral PvP gear still, so I think that sidegrades with more Intellect will resolve that on the strength of Dreamstate.

Edit: The usual grammatic and spelling errors.
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Messages In This Thread
Moonkin PvP - by Monkey - 03-13-2007, 01:17 PM
Moonkin PvP - by Brista - 03-13-2007, 02:54 PM
Moonkin PvP - by Watto44 - 03-13-2007, 10:28 PM
Moonkin PvP - by Brista - 03-14-2007, 09:43 AM
Moonkin PvP - by Frag - 03-14-2007, 08:47 PM
Moonkin PvP - by Monkey - 03-20-2007, 08:34 PM
Moonkin PvP - by Watto44 - 03-20-2007, 10:46 PM

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