02-07-2007, 12:33 PM
Quote:The most disturbing trend against rogues I've seen now that I hit 70 is the taking away of utility of rogues. [snipity snip]This I think is the root of the problem for all DPS classes. And the frustraiting thing is it's not even a problem of class balance, more one of encounter/instance design. It seems to me that the "higher" the raid level, the more utility is devalued. A major factor in the way Blizzard increases the difficulty of an instance is by removing the ability of players to use crowd control, snares, etc. to control the way the fights progress.
By doing this, all the neat tricks and tactics that the various DPS classes have get slowly eroded and their roll becomes that of a straight-up damage monkey. That's where things get difficult. If can class can only provide damage through the entire duration of an instance, and another class can provide the same damage but also fill a different roll for different fights, then what reason is ther to bring the first class along? They don't provide anything that can't be found in a better, more flexible package.
Now, don't get me wrong: I'm a massive supporter of balance/feral druids and shadow priests. Personally, I love the fact that they can bring good DPS to a group. I don't even care if they're competing, even beating, DPS classes in the meters. What I'm not a fan of is removing large elements of a class's playstyle (rogue stuns/poisons and mage snares for example) through encounter design.
For me, the major enjoyment I get from my mage is using my snares, slows and crowd control. That's what makes the class so enjoyable for me. And that's exactly what is taken away from me as I progress in instances.
Honestly, I just want to play my whole class, not sit there casting the same one or two spells over and over and over again.:)
(NOTE: I have absolutely no knowledge of end game TBC content. It may well be that all this is rubbish, and if so I'll happily eat my words.:)I am also aware that, pre-TBC, there are exceptions to the snare/stun/utility thing. It still stands that, by and large, snares and stuns became, at best, useful once or twice an instance.)
PS. Gogo druid power. Rawrbomb coming to a zone near you!!
I hate flags
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!