02-04-2007, 09:30 AM
Quote:Yeah, that's my problem. I don't see anything that stands out and I feel like I'm missing something crucial. This is something I'm thinking about for a level 70 tanking / Arena build. As far as on my way to 70 and for a time while I'm there, I'll be doing the 0/31/30 build that Dragoon mentioned.
This is the build I'll be using for PvP/tanking. I spend a great deal of time stancedancing in PvP, so kind of ability that is good in only ONE stance is largely pointless for me. Most of my damage will come from Shield Slam, and I've taken talents to maximize it. Because I've taken Unbridled Wrath, I'll likely use a speedier weapon (probably below 2.40) to assist in Rage generation; Devastate is normalized, so the faster speed is less of a concern than it might be otherwise.
I regularly kill Lv.70 Rogues who get the gank at Lv.64, and I highly doubt it will change at 70. Surely some of the Rogues (maybe even most of them) have been pretty poor examples, but I've fought multiple Rogues who did all the right tricks against Warriors (Evasion kiting with crippling poison, Blind to counter Disarm and buy a bandage, Vanishing the second I miss a Rend refresh, and so on) and still lost, even when they got the first hit. I simply cannot be bursted down because of very high HP and armor (I'm sitting at about 7700 HP and 9600 Armor unbuffed, in greens and quested blues, at Lv.64), and most Rogue builds are focused on burst damage. At least, that's what I see Mutilate as being. Combat Rogues are the hardest, by far, but they still generally go down, though it's a much closer fight.
Because of that, I don't believe stun resistance via Iron Will will benefit me much. The protection it affords to Seduce would be handy, but I think the additional Rage from UW will benefit me more. The paladin Hammer of Noob can be reflected (I've done it several times now; many pallies are predictable when they'll try to use it), Rogue stuns are a minor threat due to high HP and Armor, and most other stun sources aren't a big deal, especially if I can assume I'll have someone helping me (either by healing me or by killing the person attempting to get through my HP and Armor.) And I can always trinket out of critical stuns:)
Finally, 8 Defense will make a very minor difference when compared to the 6 extra Rage from Bloodrage. Improved Bloodrage essentially gives you the ability to open with a Shield Slam immediately after making a ranged pull, which is a much better alternative to Sunder Armor:)
So, for the tl;dr summary:
Shift 4/5 Iron Will to 4/5 Unbridled Wrath.
Shift 3/3 Improved Defensive Stance to 3/3 Shield Mastery.
Shift 2/5 Anticipation to 2/2 Improved Bloodrage.
YMMV, of course.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.