Imp. Fireball and Imp. Frostbolt damage coefficient changes
#45
Priests also cannot sheep, root, or do a variety of things that Mages of all specs CAN do.

It seems that this is coming up along the same vein as the Warrior tanks vs. other tanks issue; maybe Mages will have to accept not being the absolute best, like we have:)

EDIT: Adding some replies, along the same lines, to what nerd said in later posts:

Quote:Shouldn't be a convincing argument? Unless the game has completely changed, Shadow Priests provided more than just DPS in a raid. In my raids, we had a couple Shadow Priests who would DPS on trash and spot heal on boss fights. Utility doesn't always have to be shown in one pull. Switching roles between pulls is more a more believable display of a Shadow Priests versatility anyway. A Mage's utility compared to a Shadow Priest's utility is far less so a Mage's damage should make up for it.

Quote:No, he shouldn't. He should contribute a worthwhile amount of damage to the raid but he shouldn't be able to compete with a Mage. This is the same reason why DPS Warriors beating out/competing with Rogues was stupid. All a Rogue does is damage. Plan and simple. Therefore, they have the potential to do the most damage. A Mage provides some utility, so they can't beat out a Rogue (on paper) for damage. Priests, Shadow or not, bring quite a bit of utility so they shouldn't beat out Mages. I don't like pigeon-holing classes... but a healer-oriented class shouldn't be able to compete with a Mage for damage then turn around 10 seconds later and provide heavy healing support.

Assuming this is all something besides doomcrying (and I'm banking on the Lounge's reputation to assume that it isn't:)), it looks a great deal like what they've done to Warriors. Mages, aside from their CC abilities and vending-machine roles, can do little but cast at something until it dies in a fire, flash-freeze, or whatever you'd call death by arcane magic. Warriors can do little but stand there and beat on something until it dies; instead of CC and vending duties, we have more HP and more Armor than other melee DPS. The better comparison would be Warrior tanking versus Palatanking and Teddytanking, especially in the new multi-mob pull instances. It's certainly doable with a Warrior (and, honestly, I find it more fun, because single or double mob pulls are boring as hell), but we don't have the ability to spam Swipe or Consecrate to build aggro on mobs that aren't the primary targets; instead, we have to rely on spreading single-target aggro abilities via tab-targetting, and tab-targetting just plain sucks.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
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Imp. Fireball and Imp. Frostbolt damage coefficient changes - by Artega - 02-04-2007, 09:07 AM

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