02-03-2007, 12:46 AM
Quote:(snipped)I would imagine that it's working as intended. The ability to keep any non-boss mob CCed for an indefinate period of time seems a little much to me.
Speaking of game-changing skills... Cyclone isn't. o_o
This skill has diminishing returns against monsters. Three uses, then the monsters become immune to your cyclone. What it is useful for, is temporarily removing an enemy from your hair while you deal with something else.
Feels like a bug that the monsters become immune. Anyone seen a blue post saying 'working as intended'?
The more I think about it, the more sense having it on diminishing returns makes sense to me. IMO it would just be too good if it wasn't.:)
I haven't got it yet (my druids only level 62 at the moment) but it sounds like a very nice ability, even with the short duration. A free heal/bandaid or starfire mid-fight is pretty neat. Couple that with maim, bash and roots/nature's grap, and I can't see my druid dying to a mob anytime soon.:D
(On a side note, I'm having a lot of fun soloing ridiculous things with my druid. I'd forgotten how much fun that was. Grabbing a couple of key upgrades - Jerkin of the Untamed Spirit and the Ramparts staff - through the portal has really re-envigorated my druid love.:))
I hate flags
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!
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