Imp. Fireball and Imp. Frostbolt damage coefficient changes
#19
No, DPS does not trump all. Total damage done trumps all. For rogues it is fairly simple, because their cycles are so short and you can pretty much say total damage = DPSxtime. For other classes it's not so simple. To use an old world example, you would definitely want these talents for Huhu, but might not want them for the much longer twin emps.

I would say anytime you wish you didn't have a talent, that talent needs a look at.

Neither you or I have any idea what raiding mages will look like as far as mana consumption. I have yet to see a new version of dark runes or wipper roots. It also depends very much on how the fights are. A tank and spank fight with a 10 or a 15 min enrage could be one that sends people to the mage trainer to remove these talents.

Gems, Mage Armor, and Evocation are irrelevant. The comparison is between a mage who has taken the improved talents in the tree of his choice and one who hasn't. Both of those mages will get the same benefit from those.

Quote:And do you suppose that the talent changing might have had something to do with Rogues actively complaining about it?

My theory is that it is part of the continuing rebalancing of various classes DPS. Let me understand your theory... you did a bunch of math in a vacuum that turned out to be wrong, and made a bunch of complaining posts about it. The developers may not be able to think through all the ramifications of their changes, but they sure as hell can see that you are wrong. They make the change anyways, and in your ego you assume it was your complaining that forced their hand - despite the fact that the premise of it was fundamentally wrong. Then, when another class gets a nerf in the dead of night, with no chance to respond and they don't like how its done, they are making a mountain out of a molehill.:blink:
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Imp. Fireball and Imp. Frostbolt damage coefficient changes - by oldmandennis - 01-26-2007, 10:27 PM

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