Offense vs Defense
#16
I think the current spell damage/healing coefficient system's main problem is that it is based on cast time, and not on each individual spell.

The good is that it multiplies an added number, so it has the possibility to scale well without affecting higher level base spells in an unintended way. The bad is that it multiplies by generic numbers based on cast time.

Edit: My sig is not directed at this thread.:P
Less QQ more Pew Pew
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Messages In This Thread
Offense vs Defense - by Bolty - 01-10-2007, 03:48 PM
Offense vs Defense - by lemekim - 01-10-2007, 04:30 PM
Offense vs Defense - by Drasca - 01-10-2007, 04:32 PM
Offense vs Defense - by Concillian - 01-10-2007, 11:08 PM
Offense vs Defense - by lemekim - 01-11-2007, 03:17 PM
Offense vs Defense - by Concillian - 01-11-2007, 09:04 PM
Offense vs Defense - by lemekim - 01-11-2007, 09:41 PM
Offense vs Defense - by Artega - 01-12-2007, 11:28 PM
Offense vs Defense - by Xame - 01-18-2007, 01:30 AM
Offense vs Defense - by Icebird - 01-18-2007, 02:06 AM
Offense vs Defense - by Brista - 01-18-2007, 06:14 AM
Offense vs Defense - by Bolty - 01-18-2007, 08:29 AM
Offense vs Defense - by Brista - 01-18-2007, 03:50 PM
Offense vs Defense - by Warlock - 01-18-2007, 08:00 PM
Offense vs Defense - by Artega - 01-19-2007, 01:51 AM
Offense vs Defense - by Malakar - 01-26-2007, 02:23 AM
Offense vs Defense - by Drasca - 01-27-2007, 01:29 AM

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