01-25-2007, 10:04 PM
Quote:This type of use the current cast time mechanic exists with Flurry warriors. Part of the rage gain calculation is Weapon Speed, your current weapon speed. So while under flurry warriors don't see a 30% increase in rage/sec more like ~20%.
-WimpySmurf
I don't quite understand rage machanics, but does this mean that warrior rage gains are dependent on current weapon speeds, as in, they are calculated dynamically and not calculated off base weapon speed (and therefore scaling with attack haste)?
If so, at least this mechanic is not unprecedented. Would there be any reason (consistency?) for Blizzard to change all abilities that talents reduce the casting time of, to also reduce the coefficient? For example, you can talent your Greater Heal down to 2.5 seconds, but then it gets the coefficient of a 2.5 spell and not a 3.0 one?