Imp. Fireball and Imp. Frostbolt damage coefficient changes
#9
Quote:The biggest problem I see with this "solution" is that it expending talent points will have a significant negative effect on your damage per mana.

I have not been paying close attention to the mages mana bars while in instances. I have to assume that mana usage is going to be a core mechanic for mages while raiding. If it is, then you may end up with the perverse situation where mages -skip- those talents to boost their damage per mana.

If mages can stack gear to the point where mana doesn't matter, then that's a whole other broken mechanic to deal with.

If mages damage is scaling too good with raid gear and buffs, the answer is to just reduce the coeffecient on the whole spell. Everything points to that number being possible to set independently, as opposed to derived by code from some formula.

Oh well, my mage is 22, with no damage gear to speak of. Sucks to be you!

I don't see anything wrong with the change. I don't think 0.5s is going to make a big difference when you're half-asleep and mashing your Fireball or Frostbolt button against a raid boss. It's a critical difference in PvP. Besides, Fire gets an Empowered Fireball talent (additional +15%), while Frost gets an Empowered Frostbolt talent (+10% damage, +5% crit.)
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
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Imp. Fireball and Imp. Frostbolt damage coefficient changes - by Artega - 01-25-2007, 12:51 AM

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