01-23-2007, 05:03 PM
Quote:Wonderful to hear that Monkey
We're just in the process of setting up the guild this week. Rather than full-on Healer only we've decided to stick to a ratio of 60% heal-capable classes with a month on, month off system for healing duties
We also will be sticking to 5 mans at first as we want slow quality growth rather than a rush to get enough level 70s to do the 25 mans.
Excellent! Please let me know how it goes. We finally lost our online "healer" majority last night with the return of several inactive "non-healer" members (although many of them have "healer" alts!). Completely unsubstantiated reports from our membership indicates that more traditional warrior-priest-dps groups are actually running worse than our healer-majority runs. Even when we have a healing-healer, the splash healing from iVE or iLoTP is a significant boon to keep everyone at full health. And in my experience, our non-healing healers are better at managing threat (or maybe just surviving the inevitable aggro-pull).