01-22-2007, 08:44 AM
Quote:I'm not sure which nerf you're referring to.
If you don't know the history of warlock nerfs, you haven't been in the Blizzard Warlock Fora. I could list dozens of historical nerfs. Actually, Warlock nerfs were the ONLY consistent thing in patches for several months. Buff buff buff, nerf. Warlock nerf. See the fora.
Banish / enslave nerfs, pet nerfs, pet control nerfs, talent nerfs (Ruin definitely qualifies).
Ruin: People were scared of warlocks that one shotted enemies 20% of the time, while locks were generally considered a free HK otherwise. This while mages were only able to two-three shot players.
Banish Nerf: Warlocks could no longer keep enslaved monsters (with great effort), and it became harder to enslave mobs.
There's an inumerable # of officially undocumented nerfs, but these few come off the top of my head.
Quote:I think it's that the population tends to the classes that are stronger and easier.
Warlock's right about this one, although from a business perspective it might be smarter to affect class population ratios than worry about class balance.
Quote:So how can we explain this dps adjustment to the Warlock?
They like to fool around classes with big changes that are nerfed to hell later on. Balance is something they worry about after people have played it to hell.
3. Not clueless. There's been a cry for pet boosts for a long time, as previously pets did NOT scale at all with gear and their relative power diminished as gear increased. Someone finally did it. I remember a time when it was pointless to waste shards on summoning non-imp pets.