01-21-2007, 09:11 PM
Back on the topic of the imps doing crazy DPS, I just decided to spec imp for fun.
I must say it's much better for grinding than the felguard, by far. My imp makes up the lion's share of my DPS, I just worry about mana feeding and health funneling him. My drain life DPS and the one shadowbolt I manage to get off is just icing. I'm clocking 475 dps in 400 spell damage gear, with very little downtime. I'm talking in the 3-5 second range here, just enough to funnel my imp, and life tap while I'm running to the next mob.
PVP wise, it's not as powerful as other pets/specs when getting jumped. My imp tanks mobs, so if I'm fighting a mob, I can't just ignore the mob while my dots tick away like I can as affliction. The mob will surely kill my imp if I make it attack the player. There have been many situations in which I wished I were affliction with my felhunter or succubus out.
On the other hand, if I decide to gank people, or get revenge on someone who I find and get the jump on from behind... this imp is absolutely ridiculous. I got back at a shaman just a minute ago - after he healed himself to max after he killed a mob, I laid into him from behind... and he just stood there while he died. He either died before he had time to react, or he thought two people were attacking him due to the DPS and he just gave up.:lol:
I think that the buff to imp DPS was overboard, not that they didn't need a buff. Imps benefiting from spell damage was needed, along with mana feed. The problem is that they benefit too much from spell damage.
This is along the same lines as hunter pets needed to scale with gear, but didn't need to peel mobs off of MTs.:blink:
I must say it's much better for grinding than the felguard, by far. My imp makes up the lion's share of my DPS, I just worry about mana feeding and health funneling him. My drain life DPS and the one shadowbolt I manage to get off is just icing. I'm clocking 475 dps in 400 spell damage gear, with very little downtime. I'm talking in the 3-5 second range here, just enough to funnel my imp, and life tap while I'm running to the next mob.
PVP wise, it's not as powerful as other pets/specs when getting jumped. My imp tanks mobs, so if I'm fighting a mob, I can't just ignore the mob while my dots tick away like I can as affliction. The mob will surely kill my imp if I make it attack the player. There have been many situations in which I wished I were affliction with my felhunter or succubus out.
On the other hand, if I decide to gank people, or get revenge on someone who I find and get the jump on from behind... this imp is absolutely ridiculous. I got back at a shaman just a minute ago - after he healed himself to max after he killed a mob, I laid into him from behind... and he just stood there while he died. He either died before he had time to react, or he thought two people were attacking him due to the DPS and he just gave up.:lol:
I think that the buff to imp DPS was overboard, not that they didn't need a buff. Imps benefiting from spell damage was needed, along with mana feed. The problem is that they benefit too much from spell damage.
This is along the same lines as hunter pets needed to scale with gear, but didn't need to peel mobs off of MTs.:blink:
Less QQ more Pew Pew