01-09-2007, 07:00 PM
Quote:Quark generally approaches things from a PvE perspective.I have mostly T2/T2.5, my weapon is an Untamed Blade, which isn't great, less so now. I run around with 5k hp in my PvP gear. MS spec.
Are you really having many PvP issues since the implementation of cheap and good PvP gear?
Even before I got my HWL mace, I was doing pretty well with just a TUF. But once I got my warrior a HWL mace and some high stam gear I started flat out owning. Good mages kill me (but mages who are good seem very rare) and for most warlocks, their DOTs kill me after they're dead.
Other than that, it takes someone who is both skilled and very well geared to kill me in a 1 on 1. If I have some of the healing Lurkers at my back, I'm pretty much completely unstoppable until they get the healer down.
I've PvPed enough to get and spend around 150k honor since the last patch and from the onset of 2.0.1 I had a positive impression of warrior PvP. I see a lot of whining on the Blizzard forums, but my own experiences are very different. Warriors PvP fine.
In 1on1, given equal gear and skill, I find that it's a tie with warlocks (they may die, but I die later). A lot depends on what pet they have out. Decent mages own me. If my trinket is not on or on cooldown, I lose. I generally win against rogues. Good hunters beat me (lots of bad hunters though). Shaman kill me (can't outdamage earth shield often). Shadow Priests kill me. Druids that go bear kill me. Paladins kill me. If charge doesn't go off (i.e. I lose the initiative roll), then I'm at a significant disadvantage. Intercept has well-known issues.
In group combat, sure if I get heals, it's nice. I rarely do though, and some healers argue it's better to heal a hunter than a warrior. (The hunter can do a lot more to keep melee off the priest). Group combat is ok if you're not the #1 target, otherwise you just die. Even then if you're in a scrum, you're often affected by AE effects that weren't intended primarily for you (3x AoE fear, novas, shadowfury). Warriors need something to get out of some CCs.
Lots of classes got or will get new snares/stuns/immobilizers, I don't think warriors will get enough to offset that at 70. Spell reflect looks weak, so it'll come down to intercept, having more health, and epic level 70 weapons. Until those weapons trickle in, I think it will be a very bad time for warriors (the GM weapon will probably last till at least 65 for most, perhaps to 70).