Merc AIs - A Rogue is a Rogue is a Rogue
#1
(Didn't find this in the Workshop archive - but then the search engine also said that "AI" was too short a search term.)

I've heard several people assert that all mercs are not created equal. According to this line of thought, some mercs are more agressive and some less, some are "hiphuggers" and some are more wide-ranging. Also, I've heard certain others disagree.

I understand that each merc type has a single AI script, but that's not a sufficient answer. It seems to me it would be easy enough to pass in a parameter or two which would influence behaviour. So long as the parameters (or a seed) got stored in the .d2s file, a mercs "personality" could persist between games.

So what's the scoop?

-- CH
(don't force me to turn this into a poll!)
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Merc AIs - A Rogue is a Rogue is a Rogue - by CelticHound - 05-28-2003, 07:30 PM

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