Quote:That and mana was never the concern for an all healer guild. DPS was because they design fights so that you can't just beat them by staying alive forever.
Yes, I was only addressing the "no mages to make water" concern.
Also,
Quote:I wouldn't be surprised if those required you to deliver the killing blow in order to work.
Yes, you're (sadly) probably right, which cuts the mana numbers down to 7200 Mana / 2 minutes with one Shadowpriest in each group. More Shadowpriest 'pewpew', more mana.