The Healers' Guild
#22
First off, its clear you hate your server. You don't like the people there, you don't like how they prepare, you think they generally have a low level of skill. You clearly don't have strong ties to one guild. I strongly suggest you transfer. Either that, or every time your server annoys you, play an alt on a different server. You will have another 60 in no time.

An odd aside - if your healers really are pro, why were you having trouble with Raz? That fight is pretty much all on the priests.

Second, this idea doesn't really have a chance of working. You just woln't find enough players who are good and are ready to put up with all the extra working and wiping this entails. You will need to flask early and often. The suppression room which is already a chore will be come an eye clawing experience.

One thing you are missing (that a couple of people have tried saying) in comparing your hypothetical "80%" damage dealing hybrid is that when people quote 80%, that is fully buffed/debuffed. Your kitty who is worth 80% of a rogue under normal circumstances is worth only ~80% * 80% or 64% when the mob is not sundered. Your OOMkin who can do 80% of a mages damage normally is only going to do 72% without CoS. He is going to go OOM even faster without AI on him.

All that said, I think it would be possible to get farther then people think. Domo would be the only really difficult problem in MC - you would probably have to leave him and Rag standing until you could outgear the encounter. Mag wouldn't be that hard - double tremors will handle the fear, tons of innervates and mana tide will out heal the frenzy.

The suppression room would be really tough, but I don't think it is impossible to outrun the respawns even with all the traps up. Flamegor would be really hard I think, pretty much all damage would have to be off most of the time while he is frenzied. Chrom's frenzy is unintimidating, it's nice to get it tranqued, but with all the mana available for dispels I don't think it would be a problem. Nef is pretty possible, though difficult. PvP trinkets and blacksmith trinkets break fears. You do not need warriors to pick up the zerg - we just have the mages go in with assigned shaman, and the warlocks behind them. It could definatly be done with hurricane, a couple of pallys holy wrathing, some lobbed in holy water, and fire nova totem.

Skeram might be easier - just make sure only druids are catching the MC. Bugs are trivial. Pally's and druids can give you all the stuns you need on Sartura. Innervates will let you holy nova through the tunnel, with the help of fire totems. Fangkris himself is pretty easy. Huhu burndown is a major problem. Getting the twins before enrage is a major problem.

You should have plenty of mana burns available for Moam. His adds are fearable, so it shouldn't be hard to set up a scream rotation to handle them. Bursting down Buru might be a problem. I can't think of a ZG fight that would pose a problem.

My guild isn't very far in Nax. Raz would be cake. Is Anub tauntable? You could set up a cat sprint rotation.
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Messages In This Thread
The Healers' Guild - by Brista - 11-20-2006, 10:02 PM
The Healers' Guild - by fractaled - 11-20-2006, 10:45 PM
The Healers' Guild - by Bolty - 11-20-2006, 11:02 PM
The Healers' Guild - by Brista - 11-20-2006, 11:11 PM
The Healers' Guild - by Brista - 11-20-2006, 11:20 PM
The Healers' Guild - by Trien - 11-21-2006, 01:45 AM
The Healers' Guild - by Lissa - 11-21-2006, 01:48 AM
The Healers' Guild - by Kevin - 11-21-2006, 01:50 AM
The Healers' Guild - by fractaled - 11-21-2006, 03:57 AM
The Healers' Guild - by Xanthix - 11-21-2006, 04:07 AM
The Healers' Guild - by Xanthix - 11-21-2006, 04:10 AM
The Healers' Guild - by fractaled - 11-21-2006, 04:12 AM
The Healers' Guild - by MongoJerry - 11-21-2006, 06:07 AM
The Healers' Guild - by Brista - 11-21-2006, 11:17 AM
The Healers' Guild - by Monkey - 11-21-2006, 02:58 PM
The Healers' Guild - by Delc - 11-21-2006, 04:49 PM
The Healers' Guild - by Brista - 11-21-2006, 06:48 PM
The Healers' Guild - by fractaled - 11-21-2006, 07:02 PM
The Healers' Guild - by Kevin - 11-21-2006, 07:08 PM
The Healers' Guild - by Brista - 11-21-2006, 10:51 PM
The Healers' Guild - by Kevin - 11-22-2006, 12:04 AM
The Healers' Guild - by oldmandennis - 11-22-2006, 12:31 AM
The Healers' Guild - by MongoJerry - 11-22-2006, 02:45 AM
The Healers' Guild - by Concillian - 11-22-2006, 03:00 AM
The Healers' Guild - by oldmandennis - 11-22-2006, 06:20 AM
The Healers' Guild - by Ruvanal - 11-22-2006, 10:12 AM
The Healers' Guild - by Brista - 11-22-2006, 10:43 AM
The Healers' Guild - by Monkey - 11-22-2006, 04:32 PM
The Healers' Guild - by Tuftears - 11-22-2006, 07:57 PM
The Healers' Guild - by Legedi - 11-22-2006, 08:05 PM
The Healers' Guild - by MongoJerry - 11-23-2006, 02:12 AM
The Healers' Guild - by Lissa - 11-25-2006, 12:23 AM
The Healers' Guild - by oldmandennis - 11-25-2006, 11:26 PM
The Healers' Guild - by Monkey - 11-26-2006, 03:37 AM
The Healers' Guild - by Lissa - 11-27-2006, 06:50 PM
The Healers' Guild - by oldmandennis - 11-27-2006, 09:59 PM
The Healers' Guild - by Brista - 11-29-2006, 01:59 AM
The Healers' Guild - by Artega - 12-01-2006, 05:45 AM
The Healers' Guild - by oldmandennis - 12-01-2006, 06:38 AM
The Healers' Guild - by Artega - 12-02-2006, 09:02 AM
The Healers' Guild - by lfd - 12-02-2006, 12:40 PM
The Healers' Guild - by Monkey - 12-02-2006, 10:44 PM
The Healers' Guild - by Monkey - 12-04-2006, 06:52 PM
The Healers' Guild - by Zarathustra - 12-04-2006, 07:49 PM
The Healers' Guild - by Kevin - 12-04-2006, 08:30 PM
The Healers' Guild - by Monkey - 12-04-2006, 08:40 PM
The Healers' Guild - by Epi - 01-08-2007, 07:22 AM
The Healers' Guild - by Brista - 01-08-2007, 08:44 PM

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