Rage Normalization Formula
#10
From Page 3, Post #46 of the original thread, a gnome named Jimboe ran the new vs. old formulas through Excel to compare the scaling among a variety of factors. I found his fourth graph (comparing rage generation across MH weapon speeds with otherwise identical stats) to be the most informative:

[Image: normalised70lvl.jpg]

You can see that the old formula changed slope dramatically around 300DMG, whereas the new formula scales evenly from 100 to 1100DMG. This change is reminiscent of the Critical Rating change; replacing old non-sustainable math with something they can sustain for long haul of WoW. You can also imagine why MS was the build of choice for a long time--once white damage per hit exceeded 300, the rage per additional damage was much higher.
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Messages In This Thread
Rage Normalization Formula - by Concillian - 11-16-2006, 09:30 PM
Rage Normalization Formula - by Lissa - 11-16-2006, 10:28 PM
Rage Normalization Formula - by lemekim - 11-16-2006, 11:01 PM
Rage Normalization Formula - by Malakar - 11-16-2006, 11:03 PM
Rage Normalization Formula - by TheDragoon - 11-17-2006, 12:21 AM
Rage Normalization Formula - by Concillian - 11-17-2006, 01:07 AM
Rage Normalization Formula - by TheDragoon - 11-17-2006, 01:33 AM
Rage Normalization Formula - by Malakar - 11-17-2006, 03:42 AM
Rage Normalization Formula - by Artega - 11-18-2006, 07:19 PM
Rage Normalization Formula - by Monkey - 11-18-2006, 07:58 PM

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