Expansion Leatherworking
#19
Quote:class, etc.

Weaponsmiths, on the other hand, most of the time can use both of the items they have available to them - Warriors, Paladins, Hunters, Shamans, the only exception being rogues.
Yep, one item being a 1-hand axe, mace oder sword, and the other one being a 2-hand axe, mace oder sword. Thanks god we don't have 1-arm chestpieces;)
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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Messages In This Thread
Expansion Leatherworking - by nobbie - 11-12-2006, 04:02 PM
Expansion Leatherworking - by NiteFox - 11-12-2006, 07:17 PM
Expansion Leatherworking - by Zarathustra - 11-12-2006, 07:43 PM
Expansion Leatherworking - by nobbie - 11-12-2006, 07:48 PM
Expansion Leatherworking - by Monkey - 11-12-2006, 10:31 PM
Expansion Leatherworking - by nobbie - 11-13-2006, 05:19 AM
Expansion Leatherworking - by Quark - 11-13-2006, 12:04 PM
Expansion Leatherworking - by Delc - 11-13-2006, 03:23 PM
Expansion Leatherworking - by Quark - 11-13-2006, 03:42 PM
Expansion Leatherworking - by lemekim - 11-13-2006, 04:08 PM
Expansion Leatherworking - by Monkey - 11-13-2006, 04:43 PM
Expansion Leatherworking - by Concillian - 11-13-2006, 07:12 PM
Expansion Leatherworking - by Tuftears - 11-13-2006, 07:53 PM
Expansion Leatherworking - by Luminon - 11-13-2006, 08:33 PM
Expansion Leatherworking - by lemekim - 11-13-2006, 08:49 PM
Expansion Leatherworking - by Concillian - 11-13-2006, 10:03 PM
Expansion Leatherworking - by nobbie - 11-15-2006, 10:31 AM
Expansion Leatherworking - by lemekim - 11-15-2006, 09:04 PM
Expansion Leatherworking - by nobbie - 11-16-2006, 08:05 AM
Expansion Leatherworking - by Tuftears - 11-16-2006, 07:43 PM
Expansion Leatherworking - by Tuftears - 11-17-2006, 01:27 AM
Expansion Leatherworking - by nobbie - 11-24-2006, 08:36 PM

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