11-14-2006, 02:06 PM
And NOT playing with dupes in D1 gets YOU destroyed if you're not lucky with finding gear (and spellbooks for that matter). That hasn't changed from one to the other. A warrior or rogue will bounce right off the tougher enemies if they don't have a VERY good weapon, and if a sorcerer's spells aren't up to snuff, he may as well forget it at the same point. And without strong armor, you're dead no matter what you do.
Strategy in D1? Where? I have yet to see a 'threat' monster that your character can even come close to outrunning, so the 'attack-and-retreat' plan is worthless. Other than advancing slowly until you wake up a group of monsters, and having the firepower ready to deal with them, there IS no strategy in D1 - and the second part of that has as much to do with luck as with good planning.
Energy Barbarian? Don't be ludicrous. Try playing any of D1's 3 classes outside of their intended niche, and you'll get your head handed to you. In D2 a sorceress can go melee and a barb can fight from afar, if you play them right.
Strategy in D1? Where? I have yet to see a 'threat' monster that your character can even come close to outrunning, so the 'attack-and-retreat' plan is worthless. Other than advancing slowly until you wake up a group of monsters, and having the firepower ready to deal with them, there IS no strategy in D1 - and the second part of that has as much to do with luck as with good planning.
Energy Barbarian? Don't be ludicrous. Try playing any of D1's 3 classes outside of their intended niche, and you'll get your head handed to you. In D2 a sorceress can go melee and a barb can fight from afar, if you play them right.