Expansion Leatherworking
#13
The tribal stuff so far looks very much caster-ish. I don't think the +damage/healing and +healing is that much of a problem - the way the itemization works, +100 healing is nearly the same cost (1000 points) as +75 healing (649.52) + 25 damage (353.553), roughly speaking. (these are not actual mod points, but +damage/healing is twice the value of +healing)

Which, you'll see, makes the second item more flexible - you'll heal the same, but you'll also nuke just a bit better.

+agility on the sockets can only be a mistake, though.
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Messages In This Thread
Expansion Leatherworking - by nobbie - 11-12-2006, 04:02 PM
Expansion Leatherworking - by NiteFox - 11-12-2006, 07:17 PM
Expansion Leatherworking - by Zarathustra - 11-12-2006, 07:43 PM
Expansion Leatherworking - by nobbie - 11-12-2006, 07:48 PM
Expansion Leatherworking - by Monkey - 11-12-2006, 10:31 PM
Expansion Leatherworking - by nobbie - 11-13-2006, 05:19 AM
Expansion Leatherworking - by Quark - 11-13-2006, 12:04 PM
Expansion Leatherworking - by Delc - 11-13-2006, 03:23 PM
Expansion Leatherworking - by Quark - 11-13-2006, 03:42 PM
Expansion Leatherworking - by lemekim - 11-13-2006, 04:08 PM
Expansion Leatherworking - by Monkey - 11-13-2006, 04:43 PM
Expansion Leatherworking - by Concillian - 11-13-2006, 07:12 PM
Expansion Leatherworking - by Tuftears - 11-13-2006, 07:53 PM
Expansion Leatherworking - by Luminon - 11-13-2006, 08:33 PM
Expansion Leatherworking - by lemekim - 11-13-2006, 08:49 PM
Expansion Leatherworking - by Concillian - 11-13-2006, 10:03 PM
Expansion Leatherworking - by nobbie - 11-15-2006, 10:31 AM
Expansion Leatherworking - by lemekim - 11-15-2006, 09:04 PM
Expansion Leatherworking - by nobbie - 11-16-2006, 08:05 AM
Expansion Leatherworking - by Tuftears - 11-16-2006, 07:43 PM
Expansion Leatherworking - by Tuftears - 11-17-2006, 01:27 AM
Expansion Leatherworking - by nobbie - 11-24-2006, 08:36 PM

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